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Age of empires iv
Age of empires iv











age of empires iv

  • Bows Versus Crossbows: The game features foot archers with regular bows (or in the case of the English, longbows) alongside crossbowmen, and this trope plays out in how each of these two types of archers have strengths and weaknesses.
  • They have no base armor and, just like the spearmen, are vulnerable to foot archers, but their zweihänder not only deals a lot of damage per attack, it also hits multiple enemies within a small area-of-effect.
  • BFS: The Holy Roman Empire gets the zweihänder-wielding Landsknecht as a unique light infantry unit, returning from III, where they are one of the German faction's unique units.
  • They are not as heavily armored as the generic men-at-arms, but move faster as a result.
  • Blade on a Stick: The Chinese gets the guandao-wielding palace guard as a unique replacement for the generic heavy infantry unit, the sword-and-shield-wielding man-at-arms.
  • age of empires iv

  • Base on Wheels: The Mongols are able to pack their buildings in order to move them elsewhere, fitting their nomad nature.
  • The high rate of fire makes the zhuge nu devastating to many enemy units, but unlike in Age of Empires II is not as effective against armored siege weapons.
  • Automatic Crossbows: Chu ko nu-wielding crossbowmen return from the second and third games as a unique unit for the Chinese, though the weapon, and the unit itself, is referred to by an alternate name for said weapon, the zhuge nu note " chu ko" being an older transliteration of " zhuge" the crossbow is named after Shu chancellor Zhuge Liang, who did not invent the crossbow, but made improvements to it.
  • Arrows on Fire: The "Incendiary Arrows" tech from the University allows archers to loose these to deal bonus damage against siege engines and buildings.
  • The Holy Roman Empire has a technology that trades their men-at-arms' swords for maces (which are also available in two-handed form if combined with the "two-handed weapons" tech), granting them bonus attack damage against heavy type units.
  • Gunpowder units gain no extra attack vs heavy units but have high enough attack to make armor practically irrelevant.
  • Armor-Piercing Attack: Crossbows deals extra damage to heavy type units like man-at-arms and knights.
  • Annoying Arrows: Regular foot archers do very little damage against armored units, rendering them only effective against "trash units" like basic spearmen.
  • Otherwise, the only indication of an attack is the series' iconic two-tone bugle that sounds when that enemy's already right on top of you.

    age of empires iv

    Either way, a secure perimeter and scouting parties become much more important this time around. The English, meanwhile, gain advanced warnings and defense perks from nearby Town Centers, Outposts, and Keeps. Alarm SOS: Scout units will audibly announce any foe they spot, while Town Centers will automatically sound the alarm.













    Age of empires iv